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Waypoint Studio

About

Independent software, tools & experiments.

Ideas explored through software—some useful, some creative, some simply worth building.

Mission

I had an idea, so I built it.

Waypoint Studio is a place for making things. Some projects become useful tools or finished products. Others remain experiments, prototypes, or personal projects. Each is free to become whatever the idea calls for.

What lives in the workshop

A few examples of work that already exists:

  • Dashboard — outdoor conditions and attention tools for what is happening around you.
  • Shed Hunting — a sibling destination (ShedHunting.org, powered by Waypoint). Likelihood and habitat interest, never a claim that an antler is present.
  • Waypoint Deck — a local-first Linux field-computing project.
  • Waypoint Publishing — editorial stories and interpretation, including Deep Forest Dispatch.
  • TerrainBound — creative software for learning to read the Earth.
  • Scenes — photography tools and Living Scenes experiments.
  • Global Watch — a standalone open-source intelligence field test.

Studio commitments

  • Honest status — available, building, and experiment labels stay understated and clear.
  • Privacy-first — field notes, finds, and personal records stay on your device by default. When a network path is required, we say so.
  • Distinct projects — each project may keep its own visual world; the Studio shell frames the workshop.
  • Calm interfaces — readable and intentional; motion supports understanding, not distraction.

No ads. No follower economy. No engagement manipulation.

Where to begin

Dashboard · Shed Hunting · Deck · TerrainBound · Articles · Scenes · Deep Forest Dispatch · Support · Contact

Waypoint Knowledge

Curated research and published sources sit beside live conditions and personal observation. Source summaries stay faithful to originals; Waypoint Analysis is labeled separately. Reading is optional.

Browse demonstration knowledge cards

What we refuse

  • Selling user data to advertisers
  • Deceptive or disguised advertising
  • Sponsored or affiliate content that is not clearly identifiable
  • Letting advertisers or sponsors control scientific, educational, or editorial conclusions
  • Intrusive formats that make the product unpleasant — disruptive pop-ups, forced autoplay, and similar patterns
  • Engagement algorithms and dopamine loops
  • Public popularity rankings inside field tools
  • Follower economies and gamified pressure
  • Manipulative “streaks,” school-style pressure theater, or dark patterns
  • Pretending unfinished features are available